GAME LOOP FUNDAMENTALS EXPLAINED

game loop Fundamentals Explained

Remember that your players usually are not destined to be taking a look at your weapon all the time, Except your game sucks -- they will be searching within the viewport for targets, or in the crosshair in the middle on the display; do you want to spend 16MB of VRAM on that too?As I claimed earlier mentioned, I concur you ought to consider the like

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